Power grid game wiki


















As the resources are purchased, players place them on their Power Plants. They can buy as many as the icons on the Power Plant card indicate, times two. That is, a Power Plant can store an extra set of resources. During this phase, a player seeks to expand his power network. This phase is also played in reverse player order, thus, players that are behind have better choices for purchasing connections to cities. Each city is divided into three sections and labeled "10", "15", or "20".

At the beginning of the game, players will place their wooden buildings on the "10" section of a given city. This costs 10 Elektros. The player can branch out into another city, paying the connection cost the number on the pipe connecting the two cities plus the 10 Elektros for setting up in that city. The payout schedule leads to geometrical increase in network growth and a rapid transition from early to late game. If at any time, a player has equal or more cities than the lowest-numbered power plant displayed available for purchase , then the lowest-numbered power plant is removed from those available for purchase and is placed in the discard pile.

The power plant is replaced with the card from the top of the draw pile, then the available power plants are sorted from lowest to highest. Every player "fires" their power plants, consuming the resources that were purchased and earning the player money. The player's plants produce the electricity for the number of cities that it can support, assuming the player has that many connected cities in his network.

For example, the 10 Power Plant card can power two cities with two coal. The resources used are removed, and the player is paid in Elektros based on a provided scale. The more connected cities that are powered, the more money the player earns.

During Steps 1 and 2, the highest-numbered power plant is removed from those displayed and placed at the bottom of the draw pile. During Step 3, the lower-numbered power plant is removed from those displayed and is put in the discard pile. The removed power plant is replaced from the top of the draw pile and the power plants available are resorted, lowest to highest. The winner is the player who can supply electricity to the most cities with his network. Tie breakers first look at who has the most money, then the most cities.

The "29" plant in the 1 st edition was printed with a capacity to power 3 cities. Friedemann Friese has made it clear that he intended this plant to have a capacity to power 4 cities. If you play with a 1 st edition copy, you should agree before play whether you will play the "29" plant as printed, or with the corrected capacity.

The expansion requires the original game to play. As with the original, the board has a different map on each side: France and Italy. Along with the maps are small rule changes to reflect the power culture in these two countries. France, a land that has embraced nuclear power, has an earlier start with atomic plants and more uranium available. Italy has fewer coal and oil resources, but more garbage called "waste" in the expansion rules , making Plant 06 a viable first plant. As with the original, the board has a different map on each side: Benelux and Central Europe.

Lauren and Jen travel to Corinth to stop another assault from Drakkon's forces. Jason and Trini travel to the Mystic Forest and meet Udonna, who at first mistakes the two as enemies. Once they settle their differences, a distress call comes from Corinth, as they are needed straight away.

In doing so, the Battle of Corinth takes place. Despite their efforts, the resistance falls, Doctor K and the other Rangers are teleported to the Command Center. Ranger Slayer then announces to the resistance that in an earlier fight with Kimberly, a mind control spell over her was broken, once again able to think for herself.

Ranger Slayer joins the Power Rangers against Drakkon. The two ask for help, as they fear Drakkon's interference with the Morphing Grid could destroy the whole of existence. As Rita laughs off the threat, Zordon informs Rita that Drakkon killed her in another timeline. Before she can give an answer, the screen goes black, with text on screen reading "to be continued".

The spirit of the original Magna Defender manages to help Mike break free of the spell and he joins the other Rangers in battling Drakkon's forces. Meanwhile, Doggie and Rita sneak into Drakkon's throne room where Rita uses a candle to drain Drakkon's powers. Drakkon then sees Ranger Slayer has betrayed him and joined the side of good. As the two Kimberly take on Drakkon, Rita plans to finish him off, but Finster 5 stops them using Zedd's staff to save his master, who kills him after trying to stop him taking in more energy from their Morphers he stole.

As Drakkon is about to use the Morphers he stole to gain more power, Tommy appears and tries to talk Drakkon out of his plans. This fails, which leads to a battle between Drakkon and the Green Ranger. Tommy tries once again to try and get Drakkon to listen to reason, to which Drakkon says "I'd rather die".

Refusing to de-morph, Drakkon begins overloading from Grid energy. Tommy calls Alpha to get everyone out of Drakkon's world before he explodes.

Mere moments after everyone teleports out, Drakkon explodes and takes his complex with him. In the main universe, Tommy reflects on Drakkon became evil and worries about himself possibly being weak enough to be the same. The Ranger Slayer tells him that Drakkon was always alone and trusted no one; Tommy has his friends with him to help keep his head on straight.

As the rest of the Rangers join them, Tommy thanks his friends for being there for him. The following characters appear in the Story Mode. Shadow Rangers the latter being in his civilian form only , and Red Samurai Ranger II, first appeared as a non-playable character, but later appeared in the game as post-release fighters. Pre-orders opened immediately on their website, and are limited to PS4 and Switch copies of the Mega Editions, while the regular release on PS4 and Switch is an open pre-order until July 5th.

A small amount of PS4 and Switch stock will also see a release from Limited Run Games at select brick and mortar stores with an alternate cover.

Once linked to the grid, an object will remain connected until all supply objects are removed from the grid. If all connecting objects between a supply object and a demand object are removed, the demand object will remain powered, even on the opposite side of the world! Main page. Recent changes. Random page. Help about MediaWiki. Edit source. Not logged in. Dark mode. Create account.

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